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Thread: Card of the Week #75 Mermail Abyssmegalo

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    Post Card of the Week #75 Mermail Abyssmegalo



    Water / Sea Serpent / Effect
    Level 7
    ATK / 2400 DEF / 1900


    You can discard 2 other Water monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap card from your Deck to your Hand. You can Tribute 1 other face-up Attack Position Water monster; This card can make a second attack during each Battle Phase this turn."
    This week we will take a look at a card from Abyss Rising that we should all be familiar with at this point! It's quite a power house, and definitely worth talking about.

    Attribute: Water

    Water is generally one of the weaker Attributes in our game, but since the release of the Water Structure Deck and the pack Abyss Rising, Water has seen a massive emergence in relevance in our game rather quickly.

    Type: Sea Serpent

    Sea Serpent has been one of the least supported Types since the game's inception, for the same reason given above, until now. But, it's not like they haven't had good cards, they just haven't had a strong deck to represent them.

    Xyz Option: Rank 7

    One of the great aspects to Mermail Abyssmegalo is his Level. It being LV 7 makes the guy a bigger threat than he already is since he gives the Mermail player access to one of the most dynamic Xyz Monsters in the game today: Number 11: Big Eye! AbyssMegalo can even be used to Xyz Summon the Archetype's own Mermail Abyssgaios which has seen use even in Premier Events.

    ATK & DEF

    2400 ATK may seem low at first glance for a LV7 Monster. But let's take into consideration that he has a very easy to meet cost to summon as well as having the ridiculous effect to be able to attack twice in the Battle Phase. If AbyssMegalo is attacking into an open field after having successfully resolved it's effect, that is a whopping 4800 points of damage your opponent will have to deal with. The game is officially half way over in regards to LPs!

    The Good

    First things first: To understand the quality of a card such as Mermail AbyssMegalo you need to understand the deck, or deck mates if you will, that will accompany him into battle. Let's take a look at a few of the cards that help to make Mermail AbyssMegalo a real threat in the game:

    Atlantean Dragoons
    "All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons"

    Dragoons allows you to search a wide variety of cards to your hand from your deck when he is used for the cost of a Water Monster, but most importantly, aside from Moulinglacia The Elemental Lord, Dragoons can grab Mermail Abyssmegalo from your deck. A veritable Sangan, or Reinforcement of the Army, for your boss monsters?! Use Genex Undine to send Dragoons to the Graveyard to activate it's effect and then once you've added the Genex Controller to your hand you can add Mermail AbyssMegalo to your hand due to Atalantean Dragoon's effect.

    Atlantean Heavy Infantry
    "During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target."
    Use this Monster to help pay the cost for your AbyssMegalo's Special Summon and activate it's effect to destroy one face-up card on your opponent's field!

    Atlantean Marksman
    "When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target"
    Use this Monster to help pay the cost for your AbyssMegalo's Special Summon and activate it's effect to destroy one set card on your opponent's field!

    Mermail Abysslinde
    "If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn"

    Abysslinde is quite interesting when we think that she is a Recruiter. Recruiters are generally defined by the fact they have only ever gotten out Utility Monsters (Mystic Tomato grabs Sangan) or continuation types of Monsters (Tour Guide From the Under World grabs Tour Guide From the Underworld). Never before have you been able to Battle Recruit your Boss Monster from your deck (Except for a few decks like Zombies). Not only does her effect activate if she is destroyed by battle, but just destroyed in general which gives her effect more oppurtunites to activate.

    Here is an important note, or aspect, of the Mermail Deck's game: Gaining advantage through paying costs! The principle, or basic idea, of costs should instill a bit of trepidation in player's since a cost should be a consequence to activating a card or effect. Not with this deck. You are rewarded for overextending and paying costs to summon or activate effects! This is where AbyssMegalo truly shines. Before this deck was around player's would have said to you that discarding 2 cards to Special Summon a 2400 ATK LV7 Monster is just out of the question....unless said Monster delivers in the effect department. Well thanks to the Atlanteans, who cares about costs!

    Another awesome aspect of AbyssMegalo is that it can utilize weak Water Monsters who have spent their effects and are just floating on the field waiting for additional purpose and turn them into additional attacks. Another bit of advantage gained through paying a cost.

    For instance: there is a very basic play, that is truly dynamic, which the opponent of the Mermail player must always be aware of since it's simplicity, and effectiveness, make it ever present and ready to end games.
    Depending on your opponent's field the order in which some of the moves occur may change, and also, you may need a Mystical Space Typhoon for insurance, but let's just look at the move itself without adding in-game obstacles to muddy the water:

    Activate the effect of your in hand Mermail AbyssMegalo Discard 2 Water Monsters from your hand Special Summon Mermail AbyssMegalo Resolve any effects of Water Monsters sent to the Graveyard for the Cost of the Summon
    Normal Summon Deep Sea Diva and activate her effect Special Summon Atlantean Marksman from your deck.
    Activate the effect Mermail AbyssMegalo to attack twice Tribute Deep Sea Diva
    Attack with Marksman - 1400 (6600)
    Special Summon Atlantean Dragoons for Marksman's effect.
    Attack with Dragoons - 1800 (4800)
    Attack for the first time with AbyssMegalo - 2400 (2400)
    Attack for the second time with AbyssMegalo - 2400 (0)
    And the OTK is complete.

    The Bad

    I think the first drawback to Mermail AbyssMegalo is very evident and easily seen: You must discard 2 Water Monsters to Special Summon it. While the deck has Water Monsters in abundance, I have seen games where players had to Discard another copy of AbyssMegalo, or even Moulinglacia, just to stay in the game. It seems to be a fair aspect of the Archetype that not every Monster the deck runs can lead to advantage when discarded, but it is a weakness of the deck none-the-less.

    Another weakness the deck has is that Mermail AbyssMegalo has to reveal itself to be Special Summoned. Why would this be a weakness? Well let's look at another Monster who is an Inherent Special Summon Monster. Cyber Dragon. Your opponent cannot chain Maxx "C" to the summon of Cyber Dragon since it will not be revealed to the opponent until after it has been Special Summoned, but since AbyssMegalo has to reveal itself to the opponent first, they can chain Maxx "C" to at least go one for one and possibly prevent the opponent from trying to get too silly for that turn. Also, since it will be revealed to the opponent, the opponent can activate a card like Mind Crush to really put a hamper on the Mermail player's plans.

    Dimensional Fissure, Macro Cosmos and Soul Drain are all roadblocks that can prove to be detrimental to the success of the Mermail Deck. And to make matters worse is that Macro Cosmos is a real contender for one of the most defining cards of the format. So it will be ever present at any tournament you will be attending. As will Dimensional Fissure and Soul Drain.

    Final Thoughts

    Nothing needs be said in the way of trying to convince players of the quality that this Monster brings. It is already Meta relevant and took only a week after it's release date to start seeing some real competitive action. I think it's obvious that the points that can be made in the Good column out weigh those in the Bad, but the cards like that counter this deck like Macro Cosmos, etc., have to be payed attention to very closely. By now you should have a real grasp on what the Mermail/Atlantean deck can do and/or offer, and Mermail AbyssMegalo is one of the real stars of this under water Archetype!

    I hope you've enjoyed this read, and I hope you've found a new toy to play with for a while in MERMAIL ABYSSMEGALO. Until next time kiddos....


    ....If It's g00d, It's g00d. Have Fun & g00d Luck!


  2. #2

    Re: Card of the Week #75 Mermail Abyssmegalo

    Dear night... GREAT read and when this bad boy gets a re-print, ALL the water decks get built XD. Also, tbh, there are a few Mermails that can be ran to be able to just drop almost your entire hand for a few first turn easy XYZ's. But, then again, it takes MOST of the hand for that sort of deal to WORK.
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  3. #3

    Re: Card of the Week #75 Mermail Abyssmegalo

    It's a good read as usual, g1Nz0 the combos this card provides are just too good, as you clearly showed us

    Quote Originally Posted by Eddie Fenix View Post
    Dear night... GREAT read and when this bad boy gets a re-print, ALL the water decks get built XD. Also, tbh, there are a few Mermails that can be ran to be able to just drop almost your entire hand for a few first turn easy XYZ's. But, then again, it takes MOST of the hand for that sort of deal to WORK.
    ..not for another half a year..I could be wrong..but I do want at the very least the I-want-it-reprint-already card comes before Megalo's reprint..XD
    * It's a Trap!!
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